National Repository of Grey Literature 15 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Multiplayer Snake Game
Duží, Martin ; Bartoš, Pavel (referee) ; Pospíchal, Petr (advisor)
This bachelor's thesis describes the development of Snake computer game with expansion of multiplayer. The introductory part deals with the theoretical analysis of two basic units - computer graphics and network communications. Both topics will focus on the programmer's perspective. The following is a concept used for the application creation. The practical part presents the implementation in C + + and use of libraries OpenGL, freeglut, irrKlang and ENet. Also includes details of object-oriented approach. The conclusion contains a description of the testing and user's evaluation.
Reinforcement learning for solving game algorithms
Daňhelová, Jana ; Uher, Václav (referee) ; Kolařík, Martin (advisor)
The bachelor thesis Reinforcement learning for solving game algorithms is divided into two distinct parts. The theoretical part describes and compares the fundamental methods of reinforcement learning with special attention to the methods of active learning – Q-learning and deep learning. In the practical part the deep q-learning technique is chosen for testing and applied to the case of the Snake game. The results are presented in the form of program written in Python programming language, which consists of the game environment created in PyGame, the model of convolutional neural network designed in Keras and agent playing the game. As an output of the program there are several types of datasets in CSV format. The gained data containing the values of parameters like number of epochs, accuracy, loss or the amount of the reward can later be used for further processing.
Image Motion Detection
Zítka, Michal ; Richter, Miloslav (referee) ; Horák, Karel (advisor)
This bachelor project dissert on detection of motion in image. Also sumary basic methods for detection of motion in image and method of segmentation using active contour. In practical section is attention paid to detection of motion in video camera screenshots.
Specific response of primates to snake predators
Regásková, Kristýna ; Landová, Eva (advisor) ; Lhota, Stanislav (referee)
The specific response to snake predators in primates is due to long coevolution with snakes. This long coevolution has led to a specific and complex response in primates when confronted with snakes. The cues by which primates recognize snakes versus other types of stimuli may be based on olfactory or visual information. Reactions such as a priori fear or avoidance may be followed by various antipredatory responses such as specific vocalizations, avoidance behaviour, early escape or, conversely, active defence and mobbing. The response to venomous snakes and constrictors can vary in many ways based on the different threat they pose. Key words: Predation, mobbing, snake, primates, vocalization, anxiety
Design of Microrobots – biologically inspired
Benedek, Adam ; Holoubek, Tomáš (referee) ; Simeonov, Simeon (advisor)
The bachelor’s thesis contains a comprehensive research that deals with methods, systems and various components that are used in practice in the design and production of microrobots. Subsequently, the work is dedicated to the actual design and production of the snake skeleton and locomotor system for the enlarged and simplified model of the crawling microrobot, which is inspired by living representatives from the reptile kingdom. At the end, other designs of micro-robots inspired by reptiles and their use are also mentioned.
Breeding and rearing of snakes in zoos - trend and distribution analysis
PROSTÝ, Vojtěch
This thesis deals with the breeding of snakes from the families Boidae and Pythonidae in zoos around the world and focuses on the author's analysis of the success of their breeding and rearing. The thesis also gives a brief description of snakes as a whole group, the role of snakes on the planet, their evolutionary development, the protection of snakes and a description of the families Boidae and Pythonidae. Within the complexity of the problem, the thesis provides information on the history of zoos, the history of snake breeding in zoos and basic principles for the successful breeding of snakes. Last but not least, the thesis explains in more detail concepts such as the Convention on International Trade in Endangered Species of Wild Fauna and Flora (CITES) and The International Union for Conservation of Nature (IUCN). Using the created graphs with comments, the thesis presents the acquired and processed data.
Animal as a symbol Paradox of snake
HOLUBOVÁ, Marie
This bachelor thesis focuses on the interpretation of the snake symbol in legends, myths and religions in the oveview of the world. The first part is focused on the interpretation of the term symbol and its use in this work. The second part is devoted to the zoological taxonomy of the snake and the subsequent taking of attributes from the living creature to its symbolic nature. The third part summarizes myths, legends, religious ideas. Japan, China, India, Europe, Egypt and America at a glance, followed by an evaluation of the observed attributes of the snake symbol. The fourth chapter is separately dedicated to the symbolism of the snake in the Old and the New Testaments. The fifth chapter summarizes several questions. Whether the Snake is an evil performer, whether the snake symbol has become a cultural constant and what role it has these days.
Matthew 10,16 - exegesis and history of interpretation
Černá, Venuše ; Mrázek, Jiří (advisor) ; Pokorný, Petr (referee)
Matthew 10.16, which uses metaphorical statements known from Greek and Jewish literature, stands at the center of the second great discourse of the Gospel of Matthew (missionary speech) as a bridge between the first and second parts, which briefly summarizes its basic themes − Jesus' sending the disciples, their situation in a hostile world and features needed to fulfill this task in these conditions. In my own translation, I decided to keep the words (omitted in some translations) that have an important function in the text − "behold" (as macrosyntactical signal, which focuses attention on new important theme), "I" (as emphasis on the person of a speaker who is at once a Shepherd, Sheep and Lamb) and "therefore" (as emphasis on necessity of these properties which follows from the facts mentioned in the previous sentence − both from their task and their position as disciples in a hostile world). I prefer the word "pure" for the translation of properties of doves, which (in my opinion) aptly expresses the importance of both textual variants without the negative connotations of the word "simple" (as naive or stupid). Prudence is not only a way to avoid danger, but rather finding ways to fulfill the task. Purity means that the disciple is not adapt to this world (to be a wolf among wolves), but follow...
The Snake as Means of Reflection in the Texts about Artists from the German Romantic Period
Balcarová, Markéta ; Zbytovský, Štěpán (advisor) ; Weinberg, Manfred (referee) ; Bartl, Andrea (referee)
The submitted doctoral thesis examines the function and performance of the motive of a snake in four selected texts about artists of the German romantic period and perceives the snake as an attribute reflecting the problems of the artistic existence and a way to the artistic work, possibly of the artistic work at all. When interpreting the single motives of the snake, three-phase procedure as applied by Erwin Panofsky in description of the motives in the pictures has been chosen by analogy for literary texts. The interpretation is based on the structural position of the motive of the snake in the text and its performance in the text. Subsequently, the principal role is revelation of contexts which updates the given motive of the snake - in particular they are biblical snakes, mythical snakes and a serpentine line as a line of beauty which was the subject of the period aesthetic discourse. The meaning of the motive of the snake in the texts is given primarily by the mutual interaction of theme contexts which is in the single texts realized by various ways. The motive of the snake as formed in the single interpreted texts is a highly complex motive in all the cases. Thanks to the possibility of connotation with the snakes from the sphere of the Bible and mythology the literary motive of the snake becomes a...
Reinforcement learning for solving game algorithms
Daňhelová, Jana ; Uher, Václav (referee) ; Kolařík, Martin (advisor)
The bachelor thesis Reinforcement learning for solving game algorithms is divided into two distinct parts. The theoretical part describes and compares the fundamental methods of reinforcement learning with special attention to the methods of active learning – Q-learning and deep learning. In the practical part the deep q-learning technique is chosen for testing and applied to the case of the Snake game. The results are presented in the form of program written in Python programming language, which consists of the game environment created in PyGame, the model of convolutional neural network designed in Keras and agent playing the game. As an output of the program there are several types of datasets in CSV format. The gained data containing the values of parameters like number of epochs, accuracy, loss or the amount of the reward can later be used for further processing.

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